No Vinte Faces o Avaloch postou o Combo que o Sauron usa pra Pilhar matar e destruir…mas é um combo com magia…e como eu sou “Warrior Addicted” eu vou postar a minha versão do mesmo combo.

(Fala sério, ele ruleia)

Esse é bem simples, não sei nem se vale chamar de Combo, mas ai vai.

  1. Uma Maça de Guerra (1d12 pra criaturas média)
  2. Um Meio Ogro (Criatura GRANDE que usa armas uma categoria de tamanho maior)
  3. Monkey Grip (permite que você utilize armas de uma categoria acima da que você usa)
  4. Duas colheres de maldade

E então temos…..um Meio ogro carregando uma maça de guerra Imensa…

“Cuidado, ele tem uma bastada!!!”

“não não, é uma adaga!”

Vamos aos detalhes, a maça de guerra é uma arma de 1d12 para médias, quando convertemos isso(12, 18, 24, 36) para imenso, temos 6d6 (ai!!)

Aqui vai o meu tradicional Copy n Paste pra quem quer ler no inglês <3

Meio Ogro

• Starting Ability Score Adjustments:+6 Str, –2 Dex, +2 Con, –2 Int, –2 Cha. Half-ogres are big, brawny creatures without a great deal of intelligence or couth.

• Large: As Large creatures, half-ogres have a –1 penalty to Armor Class and a –1 penalty on all attack rolls. They also have a reach of 10 feet.

• Speed: Half-ogre land speed is 30 feet.

• Darkvision: Half-ogres have darkvision with a range of 60 feet.

• Natural Armor: Half-ogres have +4 natural armor due to their tough, thick skin.

• Giant Blood: For all special abilities and effects, a half-ogre is considered a giant. Half-ogres can use giant weapons and magic items with racially specific giant powers as if they were giants.

• Automatic Languages: Giant and Common. Bonus Languages: Draconic, Gnoll, Goblin, Orc, and Abyssal. Smart half-ogres (who are rare) may know the languages of their allies or rivals.

• Favored Class: Barbarian. A multiclass half-ogre’s barbarian class does not count when determining whether he takes an experience point penalty (see Experience for Multiclass Characters in Chapter 3 of the Player’s Handbook).

• Level Adjustment: +1. A half-ogre with one class level is treated as a 2nd-level character for purposes of awarding the character experience, for starting equipment, and for determining how many experience points the character needs to gain a new level.

Maça de Guerra

Warmace: Anyone wielding a warmace takes a –1 penalty to Armor Class because the weight of the weapon makes it difficult to recover quickly from swinging it. A warmace is too large to use in one hand without special training (the appropriate Exotic Weapon Proficiency feat). A character can use a warmace two-handed as a martial weapon.

Monkey Grip (Empunhadura Primata)

MONKEY GRIP You are able to use a larger weapon than other people your size.

Prerequisite: Base attack bonus +1.

Benefit: You can use melee weapons one size category larger than you are with a –2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a double weapon.

Normal: You can use a melee weapon one size category larger than you are with a –2 penalty on the attack roll, and the amount of effort it takes to use the weapon increases. A larger light weapon is considered a one-handed weapon, a larger onehanded weapon is considered a two-handed weapon, and you cannot use a larger two-handed weapon at all.

2 colheres de maldade

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E o Gatts nem é Meio-Ogro hein (eu acho)