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Em Halflings Espartanos 1 – A Missão eu aceitei um desafio (meu desafio) e fiz um personagem com CA (aquela coisa que você abandona na ficha) e no 2° post eu vou completar o combo

Como eu sei que você não lembra deles no nivel 10

eu vou refrescar a sua memória

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Talentos.
Guerreiro 10 (1, 1, 2, 3, 4, 6, 6, 8, 9, 10) (10 Talentos)

1: Shield Wall +2 CA
2: Phalanx Fighting +3 CA
3: Formation Expert +1 CA
4: Exotic armor proficiency (Dwarven Armor) +10 CA
5: Heavy armor optimization +1 CA
6: Greater heavy armor optimization +1 CA
7: Especialização em combate.
+5 CA*
8: Especialização em combate aprimorado + 10 CA*
9: Usar Arma exótica (Espada Curta de Lamina larga). +2 CA*
10: Swarmfighting

Equipamentos:

Espada Curta de Lamina larga, Dwarven Armor, Tower Shield,

(Todos os talentos /equipamentos estão no final do post, da maneira como estão nos livros oficiais).

Vamos a matemática

Cada Halfling sozinho tem a CA

+11 Natural
+12 Montain Plate
+4 Tower Shield
+10 Lutando na defensiva
+2 Lutando na defensiva com a espada curta de lamina larga.
=39

O que já parece realmente alta pra um personagem de nível 10 sem itens mágicos, fica mais interessante quando você coloca dois Halflings.

+11 Natural
+12 Montain Plate (armadura exótica anã, 10 CA + 2 Talentos)
+4 Tower Shield
+10 Lutando na defensiva
+2 Lutando na defensiva com a espada curta de lamina larga.
+2 Shield wall
+3 Phalanx Fight
+1 Formation Expert

= 45

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Isso foi no nível 10, para o nível 20 eles ficam BEEEM mais apelões, mas como? simples!! os nossos Halflings se especializam em alguns talentos diferentes, com nós do dados sujos somos preguiçosos, vamos colocar só 1, 2 e 6 halflings e não a guarda pessoal do Leonidas.

Bom, como nós já relembramos os espartanos halflings no nível 10, vamos calcular os benefícios do 20

1° Passo: Talentos

Um guerreiro do nível 10 ao 20 ganha mais 8 talentos (nos níveis: 12, 12, 14, 15, 16, 18, 18, 20).

Pra mim, os nossos halflings já tem bastante CA, então vamos fazer eles baterem

12 Reflexos em Combate

12 Robilar’s Gambit

14 Adaptable Flanker

15 Vexing Flanker

16 Deft Opportunist

18 Defensive Sweep

18 Shield Specialization

20 Active Shield Defense

Pra quem já conhece os talentos, reparou que eles batem com Ataque de Oportunidade, pra quem não conhece, ai vai o meu resumo:

Reflexos em Combate: Você Da um ataque de oportunidade EXTRA pra cada +1 na sua Destreza, Ex: Um personagem com DEX 12 pode dar 2 ataques de oportunidade, mas sempre 1 por alvo.

Robilar’s Gambit: No inicio do seu turno, você pode escolher lutar “vulnerável”, o seu adversário ganha + 4 acerto e + 4 dano para te acertar, e toda vez que ele te ATACAR (não necessariamente acertar) ele causa ataque de oportunidade.

Adaptable Flanker: como ação livre você escolhe um adversário, no seu turno, você pode escolher um espaço adjacente ao seu para flanquear o adversário (leia : 2 halflings conseguem flanquear um cara estando de FRENTE pra ele).

Vexing Flanker: + 4 no acerto quando estiver flanqueando alguém.

Deft Opportunist: + 4 no acerto quando estiver flanqueando alguém. (sim 2 talentos, mas eles tem idéias diferentes)

Defensive Sweep: Se um adversário começa o turno na sua área de ameaça e ele não se move, assim que o turno dele acaba ele provoca Ataque de Oportunidade.

Shield Specialization: +1 CA com escudo

Active Shield Defense: Não toma penalidade de -4 quando lutando na defensiva pra dar os AdOs

Eu mantive a idéia dos espartanos halflings, mas reparem que funciona melhor quando tem mais halflings, afinal o ataque de oportunidade seria feito por mais halflings.
A CA deles aumenta do nível 10 para o 20…. não acredita? eu adoro essa parte!!!

2° Passo: Matemática

1 Halfling nível 20

+11 Natural
+12 Montain Plate
+4 Tower Shield
+20 Lutando na defensiva
+2 Lutando na defensiva com a espada curta de lamina larga.
+1 Shield Specialization
=50

2 Halflings 20

+11 Natural
+12 Montain Plate (armadura exótica anã, 10 CA + 2 Talentos)
+4 Tower Shield
+20 Lutando na defensiva
+2 Lutando na defensiva com a espada curta de lamina larga.
+2 Shield wall
+3 Phalanx Fight
+1 Formation Expert
+1 Shield Specialization
= 56

6 Halflings 20 (THIS IS SPARTAAAAA)

+11 Natural
+12 Montain Plate
+4 Tower Shield
+20 Lutando na defensiva
+2 Lutando na defensiva com a espada curta de lamina larga.
+10 Shield wall
+3 Phalanx Fight
+1 Formation Expert
+1 Shield Specialization
= 64

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(Halfling que não seguiu o conselho do papai e saiu da formação)

3° Passo Descrição

Os talentos que vocês ainda não tinham visto na integra são:

Player Handbook 1

COMBAT REFLEXES []

You can respond quickly and repeatedly to opponents who let their defenses down.

Benefit: When foes leave themselves open, you may make a number of additional attacks of opportunity equal to your Dexterity bonus. For example, a fighter with a Dexterity of 15 can make a total of three attacks of opportunity in 1 round—the one attack of opportunity any character is entitled to, plus two more because of his +2 Dexterity bonus. If four goblins move out of the character’s threatened squares, he can make one attack of opportunity each against three of the four. You can still make only one attack of opportunity per opportunity. With this feat, you may also make attacks of opportunity while flat-footed.

Normal: A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.

Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability (see page 51) more than once per round. A fighter may select Combat Reflexes as one of his fighter bonus feats (see page 38) A monk may select Combat Reflexes as a bonus feat at 2nd level.

Completo Aventureiro

DEFT OPPORTUNIST[]

You are prepared for the unexpected.

Prerequisites: Dex 15, Combat Reflexes.

Benefit: You get a +4 bonus on attack rolls when making attacks of opportunity.

Player Handbook 2

ACTIVE SHIELD DEFENSE []

Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.

Prerequisites: Proficiency with shields. Shield Specialization.

Benefit: When lighting defensively and using a shield, you do not take the standard fighting defensively penalties on attacks of opportunity. When using the total defense action and a shield, you still threaten the area around you as normal. You can make attacks of opportunity with a –4 penalty.

Normal: You take a –4 penalty on all attacks while fighting defensively. You cannot attack while using the total defense action.

Special: A fighter can select Active Shield Defense as one of Ins fighter bonus feats.

ADAPTABLE FLANKER []

When you and an ally team up against a foe you know how to maximize the threat your ally poses to ruin your target’s defenses.

Prerequisites: Combat Reflexes, Vexing Blanker, base attack bonus +4.

Benefit: As a swift action you designate a single opponent as the target of this feat. When you are adjacent to the chosen target, you can choose to count as occupying any other square you threaten for purposes of determining flanking bonuses for you and your allies.

You also occupy your current square for flanking an opponent.

Special: A fighter can select Adaptable Flanker as one of his fighter bonus feats.

VEXING FLANKER []

You excel at picking apart an opponent’s defenses when your allies also threaten him. Prerequisite: Combat Reflexes.

Benefit: You gain a +4 bonus on your attack rolls when flanking.

Normal: Flanking grants a+2 bonus on attack rolls.

Special: A fighter can select Vexing Flanker as one of his fighter bonus feats.

ROBILAR’S GAMBIT []

By offering Robilar’s Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifice is not for the unfit or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.

Prerequisites: Combat Reflexes, base attack bonus +12.

Benefit: At the start of your action, you can adopt a fighting stance that exposes you to harm bill allows you to take advantage of your opponents’ exposed defenses as they reach in to attack you. Anyone who strikes al you gains a 14 bonus on attack rolls and damage rolls against you. In return, they provoke attacks of opportunity from you each time they swing. Resolve your attack of opportunity after your foe’s attack.

Normal; Opponents do not provoke attacks of opportunity by attacking. Further, when an opponent provokes an attack of opportunity, you resolve your attack before he completes the action that provoked the attack of opportunity.

Special: A fighter can select Robilar’s Gambit as one of his fighter bonus feats.

DEFENSIVE SWEEP []

You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.

Prerequisite: Base attack bonus + 15.

Benefit: If an opponent begins his action adjacent to you and does not move, he provokes an attack of opportunity from you immediately after his turn ends, provided that you threaten the square that he occupies. Any sort of movement, including a 5-foot step, allows the opponent to avoid provoking this special at lack of opportunity. This feat does not give you any ability to make additional attacks of opportunity in a given round.

Special: A fighter can select Defensive Sweep as one of his fighter bonus feats.

SHIELD SPECIALIZATION []

You are skilled in using a shield, allowing you to gain greater defensive benefits from it.

Prerequisite: Proficiency with shields.

Benefit: Choose one type of shield from the following list: buckler, heavy, or light. When using a shield of the appropriate type, you increase its shield bonus to AC by 1.

Special: You can take this feat more than once, each time you select it, choose a different type of shield. A fighter can select Shield Specialization as one of his fighter bonus feats.

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